"use strict";
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
    var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
    if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
    else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
    return c > 3 && r && Object.defineProperty(target, key, r), r;
};
var moveDecorator = function (target) {
    target.prototype.getPosition = function () {
        return { x: 100, y: 200 };
    };
};
{
    var Tank = /** @class */ (function () {
        function Tank() {
        }
        Tank = __decorate([
            moveDecorator
        ], Tank);
        return Tank;
    }());
    var Player = /** @class */ (function () {
        function Player() {
        }
        Player = __decorate([
            moveDecorator
        ], Player);
        return Player;
    }());
    var tk = new Tank();
    // moveDecorator(Tank) 等同于注入装饰器
    console.log(tk.getPosition());
    var py = new Player();
    console.log(py.getPosition());
}
